Some concept art for the intro stage to Ashes of Babel.
Since the game’s
primary theme is “climbing”, the intro area begins by placing the
player in a hole. Hopefully the single light at the top is enough for
players to instinctively seek it. The partially collapsed bits will need
to be carefully arranged to force players to utilize all the basic
climbing and platforming mechanics, but the intro area will at least
provide a safe place for the player to experiment with the controls.
I
really want to avoid “set piece” areas like this, but I feel that it’s
necessary to have a little control over the player’s experience at least
in the first few moments. Once players step outside; they’ll be in the
harsh world and need to figure out the rest on their own.
I’ll have to
also put in a “skip tutorial” feature for multiple
playthroughs/restarts, but players should go through the intro at least once without feeling as if the game is "preaching" to them. The goal with this section is primarily to
teach the player the controls as intuitively as possible and secondarily
to provide a contrast with the harsher outside environment.