Sunday, September 23, 2012

Ashes of Babel

More concept work. Platforming up procedurally generated towers while searching for supplies to survive and climb even higher. Will you find paradise? Will you die of hypothermia trying to get there?

Partially an experiment in thinking of ways to incorporate rogue-like elements into other genres. I also seem to be really fascinated with the idea of the environment and weather being the primary antagonist to the player's goals.


  1. Even just these few details are pretty darned cool. Are you still going ahead with this project?

    1. It's certainly something I've got simmering on the back burner. If enough people are interested and I can find the right people to work with, I would certainly love to make this a reality.

  2. Well keep doing the good work and I'm sure you will succed.